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Type 

A-RPG

Date

2023

Role

Game

Design

Engine

Unity

Platform

 

PC 

Next Gen

Team

Solo

Duration

3 months

Universe

Fantasy

Sorcery Journey

Action-RPG meets card game in a medieval fantasy world.

Become an apprentice witch who seeks to flee the country, driven by her desire to protect the secret of her ancestors, after the kingdom begins a witch hunt.

Intention: Production of a project including system documentation and a prototype with hands-on concept features.

Main tasks : 

  - Concept pitch document 

  - Excel and machination centered on the rpg system at player level

​  - Basic Unity prototyping of main features

MY WORK

Narrative Design

For this prototype, I preferred to concentrate on the main gameplay of the project. I therefore developed a deck system, offering a specific power for each activated card : a stat enhancement or a passive.

I also worked on UI with a dialogue and codex system, among other things, to support narration and exploration.

Worldbuilding

I decided to go for a Far-West fantasy universe, with influences from Voodoo and Louisiana beliefs and legends.

Past and present respond to each other, interweaving and feeding the plot as the echoes of the past unfold. I wanted to emphasize the mature side of the story, with its heavy subjects of racism, slavery and discrimination.

For the documentation, I used Miro (brainstorming, moodboard, strong themes, timelines) and Notion for the overall plot and the writing of the various characters.

Unity Prototype

For prototyping, I used the Unity engine. The first part focused on the gameplay of the deck:

  • Activation of card effects with mouse input which terminates the zone / direction of the effect.

  • Visual feedback: vfx, dynamic ui.

  • A basic rpg system: mana, life, levels, enemy life.

I've opted to use ScriptableObjects to store all static parameters more easily, such as map data, character data and so on.

Plugins such as Odin Inspector and Text Animator were also used.

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